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Encounter oracle

Cairn publishes no challenge rating, no XP budget and no encounter table — difficulty is the Warden's call, made in the fiction. So this doesn't look difficulty up. It plays the fight, thousands of times, against the actual sheets your seed rolled, using Cairn's own combat rules, and reports what happened. Then it searches the bestiary for the encounters that land where you want them.

The party

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Weigh an encounter

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What this number is, and is not

It is a floor, not a forecast. The model fights to the last body: no terrain, no tricks, no talking, no torches thrown, nobody running. Cairn is a game about avoiding exactly that fight, so a real table will almost always do better than the number here. Treat it as the cost of a scene going badly with nobody getting clever.